(Original creator: firstname.lastname@example.org)
You may have seen and experienced quite a number of the advancements in the Uniface 10 product. I presented a Uniface 10 Deep Dive discussing the following:
- Development objects
- Containers (vs triggers)
- Bulk activities
- Drag and drop
- Properties inspector
- Viewable inheritance of ProcScript
- Modelled components and properties.
Uniface 10 also introduces palettes, templates and snippets:
- Palettes are development objects that can contain templates of objects and libraries of snippets.
Palettes and templates provide a formal mechanism to capture your organization's standards and leverage your existing expertise in both business logic and presentation technology. Practices such as defining field characteristics and behavior can now be encapsulated into a single development object and dropped onto a structure. This greatly increases your productivity as a developer. Rather than discussing palettes and templates it probably makes more sense to show exactly what can be done with them. I have put together a small workshop that walks you through, step-by-step the process of creating a palette, creating some templates and snippets and then using them to build some samples. The workshop will help you create Windows Forms components, Bootstrap based DSP’s and a sample RESTful implementation that can then be shared internally or to the community.
Uniface 10 Templates & Palettes
This and all subsequent materials will be posted in the Uniface Git repositories. This is the place where you can find new and interesting Uniface functionality but also and more importantly contribute to the Uniface community.
The workshop and its supporting materials are located at https://github.com/uniface/UF10_Palettes
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